Author: Olivier Blanchard

At the Cisco WebexOne event, Cisco rolled out some exciting AI-based upgrades to Webex, suggesting more smart automation in the product’s future. Combine these newest enhancements with Cisco’s commitment to security across its ecosystem, and you’ve got a real winner. If Cisco wanted to show that it too could be one of the cool kids, mission accomplished!
Qualcomm’s new Snapdragon 888 5G mobile platform blurs the lines between smartphone shots and pro photography with its new Spectra 580 ISP, capable of processing up to 2.7 gigapixels per second. That is an astounding performance capability, especially for a chipset small enough to fit into a phone. This triple concurrency feature also allows a user to capture three 4K HDR videos at the same time.
Qualcomm’s slick new integrated X60 5G Modem-RF system sets a new high bar for global premium-tier smartphone connectivity. Featuring both a welcome return to an integrated modem design, as well as a focus on global connectivity in the 5G era, as far as I can tell, the X60 delivers the world’s fastest commercially available 5G speeds. 7.5 Gbps is pretty impressive this early into 5G deployments and gets us a lot closer to 10 Gbps than I expected to be in 2020.
Qualcomm opens the week at its Snapdragon Summit with a focus on premium mobile experiences, 5G, and the dawn of an entirely new era for mobile in 2021. Many of the technologies showcased today will naturally trickle down vertically to other Snapdragon tiers, as well as outward to adjacent growth segments for the chipmaker, like Always-On, Always-Connected laptops, XR devices, Edge/Cloud AI products, and 5G Fixed Wireless solutions, among others.
The FTC’s clumsy antitrust fishing expedition against Qualcomm’s technology licensing business comes to an embarrassing end. The FTC had requested an en banc review of the appeal, but the 9th Circuit has declined to honor the request, meaning that the FTC’s case against Qualcomm is now over.
Verizon, Ericsson and Qualcomm Technologies join forces to demonstrate 5G peak speeds of 5.06 Gbps for the first time.
Huawei’s dominant position as the leading network solution provider in terms of market share is very much premised on the fact that, with the subsidies they are receiving from the Chinese state, they can sell their hardware equipment at a “ridiculously low price point.”
At the heart of the European Commission’s case against Apple (and by default, to some degree, against Ireland) is the fact that EU member States, under EU state aid rules, are prohibited from providing tax benefits to select companies. In 2016, the EC concluded that Ireland had granted illegally preferential and artificially low tax benefits to Apple.
From an engineering standpoint, selecting the solution with the lowest power consumption and the smallest possible network footprint makes perfect sense, not just for Fedex but also for carriers, for whom bandwidth can often be a challenge. SenseAware ID should be able to provide the high level of value-add tracking that FedEx customers will find valuable while not monopolizing precious network resources.
At the heart of Google’s US antitrust troubles is the search giant’s staggering advantage in online search: Google processes roughly 90% of all online searches in the US. But there’s a difference between hypercompetitive behavior and anticompetitive behavior, and I believe that’s what this case is about. As this plays out, I wouldn’t be surprised to see the DOJ’s antitrust case against Google rubbing up against the 9th Circuit Court of Appeals’ recent ruling in FTC vs. Qualcomm. Interesting times ahead, to be sure.
Apple added that they believe that “technology should protect users’ fundamental right to privacy, and that means giving users tools to understand which apps and websites may be sharing their data with other companies for advertising or advertising measurement purposes, as well as the tools to revoke permission for this tracking.”
Apple removes Fortnite, Epic Games’ popular battle royale game, from its App Store, and blocks “rival” game streaming platforms from iOS. Fortnite pretty much immediately filed suit, but there’s much more to unpack in this quest for a piece of the mobile game revenue pie. Note that last year 2.5 billion people played mobile games, propelling mobile game revenues to amount to nearly 75% of all in-app spending. 30% of that revenue is what Apple (and Google) are fighting to capture, at the expense, some would argue, of game developers.

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